FAQ: Getting over it
1. Definition of Platform Games
Platform game, also known as scene game. This is a genre of video games and also part of action games. The core purpose of all scene games is that the player will control the character in the game to overcome the obstacles in the game by climbing, jumping, and swinging. The levels and environments will be increasingly difficult with environments with complex terrain and new types of monsters, requiring skillful manipulation from the player.
Sidewalk games are often seen on consoles and reached the peak of gaming when accounting for more than 30% of all console games at that time. But the golden age of platform games has passed since the advent of shooters and the market for arcade games has somewhat declined but has always remained a game genre with a high loyal fan base.
The most common unifying element of games of this genre is the jump button. But now there are other alternatives like swiping the touchscreen. The game may also include other acrobatic maneuvers, such as swinging from objects such as vines or grappling hooks as in Ristar or Bionic Commando. Or jump from a skateboard or trampoline, as in Alpha Waves. Games in which jumping is fully automatic, such as the 3D game in The Legend of Zelda series, are not excluded from this category.
Also, GETTING OVER IT is a fun platform game.
2. GETTING OVER IT
Getting Over It is a platform game created by Bennett Foddy. The game was released in October 2017. On October 6, 2017, the total number of players reached 2.7 million. It was then released on Steam on December 6, 2017, and was released on iOS on the same day. Lastly, the Android version was available on August 25, 2018.
3. Gameplay
You will change into a man named Diogenes in Getting Over It. He stumbles into a cauldron and uses a Yosemite hammer to get himself out. Your objective is to climb this mountain, but your first challenge is a huge dead tree..
The game’s soundtrack features Bennett Foddy’s audio commentary on numerous philosophical topics. In addition, there are comments in the remark that express annoyance and perseverance in the face of the elimination of all player credits. It will get more challenging as the player climbs higher and higher. The current state of the game won’t be safe. They could end themselves in ruin. The game is over when the player reaches the game’s highest point while in space. The game will then ask the player if they are recording their gameplay. They will be directed to the dialogue section, where they can speak to other players who have completed the level, if not.
The controls are rather simple to use. No keyboard is required. You only need a mouse to pass through it. Just push yourself off the ground by placing the hammerhead below you. This will produce enough force for you to fly to great heights. For many challenges, you must be aware of this.
4. Development of GETTING OVER IT
Growing up, Foddy learned many lessons after playing difficult games. During the 80s and 90s in Australia, he had trouble with imported games, which did not help the player to progress and forced him to start over when he lost, such as Jet Set Willy. In the 90s, games in the US and Japan introduced checkpoints so the player didn’t have to start over. Foddy said, “The ‘taste’ of playing from the beginning is slowly disappearing. Everyone at a certain age can taste it or everyone, but it has become a formal design.”
In recent times, heavyweight games like the Dark Souls series have made a comeback on Foddy. Foddy noted in August 2017 that there were conflicting opinions about the gameplay and save system of Hellblade: Senua’s Sacrifice. The dark oil stain on your right arm will eventually extend to the main character’s head if you die a lot. The game will wipe your save file after refreshing a few screens, requiring you to start over. “Get Over It” was created as a result of what Foddy said: “Whenever you encounter something that refutes a strong traditional design, it’s fascinating because it opens up new channels of research.”.
In addition, Getting Over It is similar to Sexy Hiking, a game by Czech game designer Jazzuo in 2002 to make players inhibited.
5. The most difficult milestones to conquer in GETTING OVER IT
Devil’s Bottom:
The game’s first “real” challenge is Devil’s Bottom. The narration starts at this point. Before finishing the journey, most people arrive at this location and stay there for 20 to 30 minutes on average. In the grand scheme of things, it’s not that horrible, but you have to remember that most players aren’t accustomed to the controls at this point.
Devil’s Chimney:
Undoubtedly one of the most challenging levels in the game due to how tricky and challenging it is to understand. It strikes you swiftly throughout your run and is arguably the second-hardest spot in the entire game. The secret is to climb on the little rock, raise your hammer as high as you can on the left side, place it safely, and then slowly raise yourself. As soon as you are close to the lantern, immediately swing the hammer and strike it against it. In a single motion, leap to the second one, then, with one more push, try to land on top of the chimney. If you make a mistake at the top, you will tumble all the way to the start, and if you make a mistake in the middle, you will slide all the way down to the section of slick metal.
Devil’s Orange:
This obstacle is made up of both extremely high dangers and benefits. If you move cautiously, you should be okay. If you’re wrong, you go back to the cardboard boxes.
Devil’s Slope:
Trying and failing. Back to the Swinging Bucket of Hell if you screw up. Stopping wears out your arm, and stopping costs you a lot of progress.
6. FAQ about Getting over it
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What stage of overcoming it is the most difficult?
Stage 3 of “Getting Over It” is the third and hardest step. The player is still in danger of going back to the starting area even after completing Orange Hell and arriving at the Church.
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Is it really so difficult to get over it?
Being extremely difficult on purpose is exactly what makes Getting Over It with Bennett Foddy so fascinating to watch. Designer Bennett Foddy’s most recent physics-based, the patience-testing game is quickly becoming a favorite of streamers and viewers alike. Fans all around the world adore watching players lose their cool on camera.
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Who completed Getting Over It fastest?
The PC version of “Blastbolt” finished Getting Over It With Bennett Foddy in the shortest amount of time and without any errors (unknown). According to Speedrun.com data, Blastbolt has the top time as of March 19, 2020, with a timing of 1 minute, 13.2 seconds.
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What proportion of persons succeeds in getting over?
Less than 1% of players had completed Getting Over It, which more than half a million users acquired in the previous month, according to Steam’s statistics. It takes a lot of skill to beat Getting Over It, therefore Distortion2’s speedrun is genuinely revolutionary.
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Is there a second Getting Over It?
The player advances to Stage 2 in Getting Over It if they successfully climb the Devil’s Chimney. The first time the player advances laterally is when it presents obstacles.
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Is Getting Over It offline?
Getting Over It is playable online as an HTML5 game, therefore no download is necessary.
7. Conclusion
Getting Over It is a difficult platform game but many people enjoy it. The gameplay is easy, however, it is really difficult to control.
Getting Over It gained positive reviews from critics such as PC Gamer magazine’s Austin Wood. The game was described as the strangest, most original game of 2017 and named as one of the top PC games on the websites Rock, Paper, Shotgun, and GameSpot. Especially, on the Polygon website’s list of the top 50 games of 2017, it came in at number 36.