After the release of FIVE NIGHTS AT FREDDY’S, there were rumors about the next game of game. Then, developer Cawthon began confirming those rumors with trailers on his website. Finally, the game was available on Steam on November 11, 2014.

Similar to the previous game, Five Nights at Freddy’s 2 revolves around the fictional Pizza shop Freddy Fazbear’s. Also, the player acts as security guard and must protect themselves from the restaurant’s Animatronic beasts. The game added new details, such as a flashlight, a wearable Freddy Fazbear dummy head (to fool certain Animatronics), and an 8-bit minigame.



Similarly, the player must survive a night at Freddy Fazbear’s Pizza from 12:00 to 6:00, without the attack of any Animatronics from room to room. In addition to the rotten old Animatronics, the game has added newer versions of Freddy, Bonnie, Chica, and Foxy, which are Toy Animatronics and a humanoid robot named “Balloon Boy”.


Players will not be able to leave the monitoring room but can monitor the movements of the Animatronics through a network of security cameras located throughout the building. Each vent has a light that helps players to detect any Animatronics preparing to creep inside the workplace. To avoid approaching the Animatronics, the player can use a Freddy Fazbear mask to wear. However, this way won’t work on some characters (notably Old Foxy), so players must find another way to avoid them. The player will have a flashlight, which helps players inspect hallways and dark areas of the camera feed, as well as reset Foxy via strobing.

New updates

In this game, the power supply for the camera and ventilation lights is unlimited, but the flashlight has limited battery life. If it runs out, the player will be vulnerable to attack. Additionally, an Animatronic Marionette will appear when the music stops. Players can use the camera interface to control a music box in the room to avoid an Animatronic Marionette.

Unlike the first game, when the player dies, instead of the Game Over screen, one of the four 8-bit minigames will show, with instructions given at the start of each. These minigames contain insight into the game’s plot.

Completing an entire year adds a star to the title screen and unlocks an even more challenging Friday night, which in turn adds a second star and unlocks a “Custom Night” upon completion of the night. During Custom Night, players can adjust the AI ​​difficulty of individual Animatronics (0 to 20) or play one of ten preset challenges. Completing the Custom Night with each machine beast set to 20 results in adding the final star to the title screen.


Five Nights at Freddy’s 4: The Final Chapter was supposed to come out on October 31, 2015, but when it was unexpectedly published on Steam on July 23. Then, it was made accessible for Android devices on July 25, 2015, and iOS devices on August 3, 2015. A port for the Xbox One, PlayStation 4, and Nintendo Switch became available on November 29, 2015.

1. Gameplay

1.1. Rule

Like in the second game, the player has a flashlight, but this one has endless energy. It can be used to scare away any Nightmare Animatronics that might be lurking in the hallway. However, if the player hears Nightmare Bonnie or Nightmare Chica breathing at the door or sees Nightmare Fredbear or Nightmare with their flashlight on, they must shut the door immediately. However, the final door will open once the player has left. In order to avoid being attacked by the Nightmare Foxy, the player must also keep an eye on the closet and seal it if necessary. Similar to the first game, you have to remove three little Animatronics, or “Freddles,” from the bedroom before they can summon Nightmare Freddy to attack you when they are all together.

1.2. New updates

The player can play the timed minigame “Fun with Plushtrap” after defeating each night. If the player succeeds, they will begin at 2:00 am the next night. This timed minigame, like the Nightmare Electronic Animatronic, gets harder as you go along. Unlocked modes are not eligible for the time bonus. The bonus is also no longer available for consecutive plays of the same level if the player terminates the game.

The main story of this game, like its predecessors, takes place over five nights that get harder as you go, plus there are unlockable expanding levels. Players must contend with Nightmare Freddy, Nightmare Bonnie, Nightmare Chica, and Nightmare Foxy over the course of the first four nights. On Thursday night, just Nightmare Fredbear will attack. He will use all of the motions from the previous 4 Nightmare Animatronics. Once all five nights have been completed, a sixth Friday night is unlocked, during which the player will be terrorized by four Animatronics until 4 a.m., when Nightmare Fredbear takes control. Completing the sixth night will unlock the “Nightmare” night, where the Animatronic is very persistent and highly active. Nightmare Fredbear is replaced by the extremely aggressive Nightmare, the player confronts it in the hallway and only has about 0.6 seconds to close the door. Animatronic’s AI to maximum difficulty. Other unlockables include galleries of various Animatronics and jumpscares, as well as a behind-the-scenes look at Fredbear and Foxy’s 3D modeling.

3. Tips to overcome Five nights at Freddy’s

  • Listening to the phone: The Phone Guy’s messages fifth days will be shorter. On the fourth night, The Phone Guy recorded his final message. Check his phone for hints.
  • Using electricity effectively: Conserve your energy because there is a finite amount of power each night. 
  • The third night: From the third night on, be extremely careful. On the third night, the animatronics will be busier.
  • Following the behavior of the animatronics.
  • Being ready for the fifth night: That evening, the phone guy won’t have a message for you, leaving you alone. Due to the fact that this is the final night for them to catch you, the animatronic figures are as busy as ever.
  • Try your best: If this is your first time, be ready. At Freddy’s residence for five nights, things are a bit strange and terrifying. Be ready for stuff like animatronics, jumping cars, and much more, and not just on the fifth night.

    4. Conclusion

    People’s sensations of fear and suspense are heightened when the Five Nights in Freddy’s game’s colors, images, and sounds create a tense and horrific environment. Although there is a straightforward way to play, because it belongs to the terrifying genre, many young players could not like it.